-- Note from Peter Brinson: -- I found this on www.director-online.com. It's by Pat McClellan property pFirstSprite, pSecondSprite, pSprite, pMem -- this behavior connects sprite1 and sprite2 with a dynamically adjusting vector line on getPropertyDescriptionList me set pdlist to [:] addprop pdlist, #pFirstSprite, [#comment:"First Sprite", #format:#integer, #default:4] addprop pdlist, #pSecondSprite, [#comment:"Second Sprite", #format:#integer, #default:5] return pdlist end getPropertyDescriptionList on beginSprite me pSprite = sprite(me.spritenum) pSprite.trails = 1 pSprite.blend = 20 pMem = pSprite.member pMem.centerRegPoint = 0 end on prepareFrame me pSprite.loc = sprite(pFirstSprite).loc deltaLoc = sprite(pSecondSprite).loc - sprite(pFirstSprite).loc pMem.vertexList = [[#vertex: point(0,0)], [#vertex: deltaLoc]] end