global gdot on exitFrame me gdot = sprite(me.spriteNum) gdot.locH = gdot.locH + random(3) gdot.locV = 275 + random(-15, 15) gdot.trails = 1 gdot.blend =50 -- max locV is 390 -- max locH is 590 if gdot.locH > 799 then gdot.locH = 0 gdot.locV = 275 end if end