global gdot on exitFrame me gdot = sprite(me.spriteNum) gdot.locH = gdot.locH + random(3) gdot.locV = 350 + random(-10, 10) gdot.trails = 1 gdot.blend =40 -- max locV is 390 -- max locH is 590 if gdot.locH > 799 then gdot.locH = 0 gdot.locV = 350 end if end