global gBlackBar on exitFrame me gBlackBar = sprite(me.spriteNum) gBlackBar.locH = gBlackBar.locH + random(150) gBlackBar.locV = 317 gBlackBar.trails = 1 gBlackBar.blend =25 -- max locV is 390 -- max locH is 590 if gBlackBar.locH > 799 then gBlackBar.locH = 1 gBlackBar.locV = 317 end if end